Essays
I Just Wanted a Simple Word Generation App
How Predictive Poetry became something I didn't plan, couldn't stop, and still don't fully comprehend.
Essays9 min read
Subjects: origin, emergence, language
I just wanted a simple word generation app.
That was February. Middle of February. I had this idea for an app I'd been sitting on for over a decade — a personal creative writing methodology where every word connects to the next through a shared phrase. A hinge. Cold shoulder → shoulder blade → blade of grass. I'd been using it as a creative writing technique. I thought: the time may be right to build a tool that does this automatically. Put in a starting phrase, get a valid continuation back. Simple.
Four and a half months later I have two original game modes, 4 other legacy modes, a social layer with an AI partner, a semantic database of fifty thousand validated phrase pairs, a governance and privacy policy, forty songs written using this technique, a concept album, and a product doctrine that runs to several hundred pages.
I didn't plan any of it. Each thing revealed the next thing. That's the only way I can explain it.
The Generator
The first version of Predictive Poetry wasn't a game. It was a generator.
You typed in a starting phrase. You hit a button. It gave you four-word hinge chains — words connected through shared phrases, one after another.
time clock stop sign · post card game show · station wagon wheel base · line item veto power
There were theme filters. A rigidity slider from Strict to Elastic. A content rating. 995 validated phrase pairs in the database. A green button that said GENERATE QUAD.
That was it. No player. No challenge. No destination. Just a tool that one person — me — was using to produce chains and be amused by the result.
I thought it was enough. I was wrong, but I didn't know that yet.
First Contact
Early April. I had something closer to a real product by then — a Featured Challenge mode where you navigate from a starting pair toward a destination. Freeform. You type any word you want, the system checks whether it forms a real hinge, and you find your own path to the target. Multiple valid routes. No single correct answer.
I showed it to some friends at pickleball. Recorded them playing it. Cynthia got into the spirit immediately — she understood that finding a valid path was the experience, that the open-endedness was the point. Ryan played along and thought: there should be only one answer.
I told him that's not how this game works.
But I sat with what he said. He wasn't wrong about what he wanted. He wanted the satisfaction of finding THE answer — a hidden word, a puzzle with a solution. That desire was real and legitimate.
I just didn't have that game yet.
Months later, I did. Ryan's observation planted something.
Ocala
My sister went to Italy with my nephew for three weeks. I house sat. I dog sat — Nova, my border collie, and Cash, her dog. I was playing pickleball. Ten hours a day on PP when I wasn't.
Three days in, I injured my right wrist on the court — lazy footwork — another pickleball casualty. Pickleball stopped. Human contact stopped. It became three weeks alone in my sister's spare living room — a folding table, a monitor, a keyboard, two dogs playing in the yard and resting on the couch — and nothing else to do but think and work.
I wrote twelve songs during those three weeks. They came from the same place PP was coming from — the same instinct for language, compression, unexpected connection. Some of those songs became part of a concept album — The Eschatology of the Ångström — about what it feels like when AI starts feeding you back to yourself in ways that are familiar, recognizable, and yet eerily dissimilar. Same creative moment as PP. Different form.
Forty songs total since February. PP and music, the same creative energy finding different forms in the same borrowed living room.
Connections
One morning I decided, since I was creating one, I should study the word game landscape properly. I needed to understand what else was out there — what I was building toward, what I was building against.
I played NYT Connections for the first time. I'd never played it before. I enjoyed it. And I noticed something: Connections works by grouping words that share a hidden category. The semantic relationship is the puzzle.
That afternoon — I had Spool.
I built a mode where the destination is visible from the start and the question isn't what's the answer but which path gets you there. Players navigate branching word paths by choosing from presented options. No keyboard required. The choice is the mechanic. The journey is the experience.
Some paths converge quickly. Others wander beautifully.
Carry Was Living Inside Spool
Building Spool challenges meant creating word clusters — sets of options for each branching choice point. I was jotting down groups of words that all connected to a single carry word, and I noticed something.
The clusters were pointing somewhere. There was a hidden word underneath them.
Take the cluster: game, face, player, board. What word do they all share? What phrase does each one form? The answer is hiding in plain sight — and finding it is a completely different experience from navigating a branching path. That's Carry.
That was the game Ryan had wanted.
Carry wasn't designed. It was discovered living inside Spool, waiting to be noticed.
Neither mode uses AI. They don't need it. The intelligence is in the hinge — the validated phrase pair, the curated clue ladder, the chain that unfolds one real connection at a time.
No Fail
At some point I realized something about how the game should feel when you don't select the right answer.
It shouldn't block you.
Revealing the answer isn't failure. It's the system showing you a path and allowing you to continue. Your score reflects how cleanly you navigated — how many clues you needed, whether you doubled down and were right — but the chain keeps moving regardless. Nobody gets stuck.
Everybody gets to the end.
The full chain, read as one continuous string, is the payoff. It's there for everyone.
The Keyboard Came Back
Carry started keyboard-free, the same as Spool. One night, about to go to bed, I started talking it through with my AI collaborator.
I thought: we don't have to do this, but wouldn't it be interesting if we abandoned the word cloud and just let people type the answer?
By morning, the word cloud was gone. The keyboard was back. Carry became what it is.
Spool kept the selection mechanic because that's what Spool actually is. Two games, same origin, diverged at the keyboard question.
Signals
Back in St. Pete, I started building Signals — the new social layer of PP, where players exchange word chains with each other through an initial invite and acceptance.
I tested it in real time with an AI collaborator — back and forth, fast, immediate. Something happened that I hadn't expected: the immediacy of the exchange was exciting. The rhythm of it — a move going out, something unexpected coming back — was what made Signals make sense.
And then other things revealed themselves through play.
Semantic Judo — using a prior move's apparent closure as leverage to reopen the chain into richer territory. I watched the AI do it and named it after the fact. It's the most elegant move in Signals and it can't be planned — only recognized when it happens.
Tone over theme. I'd been thinking about how the AI Partner should behave in terms of theme — stay on topic, maintain a consistent subject. It didn't work. A theme is a cage: the moment the chain pivots semantically, the theme breaks. What actually holds across pivots is tone. Unhinged, for example, is a tone — the AI knows how to move, how to surprise, how to escalate, how to take a sharp left turn and make it feel inevitable. Weird pointed in the same direction but didn't commit. Unhinged commits. A theme tells you what to talk about. A tone tells you how to be.
And Side Notes.
Side Notes were the biggest discovery. Commentary that lives outside the chain — ephemeral, attached to a move but not part of it. "Take that." "Had to work for this one." "Good luck ■" They changed what Signals is. Without them, Signals is two people exchanging word chains. With them, it's two people exchanging word chains while talking to each other about it.
I didn't design Side Notes. I noticed they were missing and then found them.
The Window
This couldn't have happened during the pandemic. The AI tools that made Predictive Poetry possible didn't exist yet — not in the form that let me have a real collaborator at 11pm, helping me figure out why the word cloud wasn't working, simulating a Signals exchange well enough to show me what was missing. The conditions for isolation and focus were right during the pandemic. The tools weren't there.
And the window may not stay open. Five years from now, the tools may be so capable that what I did here becomes fully automated without human direction at every turn. The specific texture of this — a person and an AI genuinely figuring something out together, the AI doing something that gets named Semantic Judo — requires a phase where the technology is capable enough to be a real collaborator but not so autonomous that the human becomes unnecessary.
I was sitting in that window, in my sister's spare living room in Ocala, with an injured wrist and two dogs on the couch.
PP was designed to live in that window deliberately. Carry and Spool have no AI in them at all — pure human play against a curated semantic system. Signals introduces an AI partner, but it's optional, and it exists to show you what a human exchange could feel like before a human shows up to have it. The AI enhances. It doesn't dominate. The game is always about what happens between people when language is the medium.
I used AI to build PP. I built PP to be human.
What I Noticed
I've been building PP since the middle of February. Four and a half months. And the thing I keep noticing is that the system keeps revealing itself through the act of building it.
Every solution discovered something new. Every constraint revealed a new possibility. Every flummet turned out to be pointing to another mode I hadn't considered.
This essay was the same. I didn't outline it. I talked my way into it — the same way I talked myself into putting the keyboard back in Carry at 11pm, the same way Carry appeared while I was building Spool. The form mirrors the content. I noticed that too.
What PP Is
Predictive Poetry is a word chain game where every connection has to be real. Not approximate. Not thematic. Real.
Carry is a puzzle. Spool is navigation. Signals is a conversation.
It's a web app — no download required, works on your phone or computer right now at respectthehinge.com.
I started with a green button and a rigidity slider. I wanted a word generation app.
I ended up here. Over my head and still building.
Respect the hinge.